Posts Tagged ‘Unity of Command’

screen2

[UPDATE:  Today is release day, so I can now reveal that the redacted words were tenseStalinist and brilliant.  And it’s all of those things, with the possible exception of ‘Stalinist’. It’s also a perfect starting point for new players, with a well-judged difficulty curve and some interesting challenges. I’ll be doing a video review as soon as I can manage it: in the meantime, there are discounts to be had at http://unityofcommand.net/]

 

WHAT? Axis loss? I thought I knew how to play this game!

I’ve been dabbling with preview code for Black Turn, the final DLC for turn-based wargame Unity of Command. Sadly, I’ve been sworn to secrecy, so I can’t divulge any details just yet. I can’t tell you that it’s as <REDACTED> as it ever was. I can’t tell you that the AI is one mean <REDACTED>.  If someone tells you that it’s <REDACTED>, that someone wasn’t me.

What I can tell you is that the base game – Unity of Command – is the pinnacle of strategic excellence. If you’ve ever enjoyed a Panzer General-style game, you owe it to yourself to check it out.

Black Turn will be released on December 10th.  Oh, it involves Operation Barbarossa and those infamous Russian winters. Winter is coming, see? Sigh.

Here’s my review of Unity of Command: http://www.plughead.net/review-unity-command
And here’s the Black Turn announcement: http://unityofcommand.net/blog/2013/11/07/black-turn-operation-barbarossa-1941/